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Cover of An Educator's Guide to Using Minecraft® in the Classroom

An Educator's Guide to Using Minecraft® in the Classroom

by Colin Gallagher

Book Details

Publisher:Peachpit Press
Published:2014-10-08
Pages:289
Format:BOOK
Language:en

Reading Info

About This Book

Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular

Our Review

This practical guide demonstrates how Minecraft can transform from a popular video game into a powerful educational framework for teaching core academic subjects. Colin Gallagher provides educators with ten detailed classroom projects that apply Minecraft's building mechanics to teach mathematics, science exploration, and language arts through immersive digital environments. The book includes specific learning objectives, project organization strategies, and assessment techniques that make game-based learning measurable and curriculum-aligned. Educators will appreciate the thorough instructions for classroom server setup that remove technical barriers to implementation.

What distinguishes this resource is its teacher-tested approach that bridges the gap between digital engagement and educational standards without requiring extensive gaming expertise. The project examples span multiple grade levels and subject areas, offering adaptable frameworks rather than rigid lesson plans that educators can customize for their specific classroom needs. Gallagher successfully demonstrates how strategic implementation can turn virtual world building into meaningful learning experiences that develop both content knowledge and collaborative skills. For educators seeking to leverage student interest in gaming for academic growth, this guide provides the concrete roadmap from concept to classroom execution.

Themes

Games & Activities

Subjects

Games & Activities