Game Design Workshop
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About This Book
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system
Our Review
This essential guide to game design fundamentals strips away the technical barriers that often intimidate beginners, focusing instead on the core principles that make games compelling. Through carefully crafted exercises that require no programming or artistic skills, readers learn to analyze game systems, identify what creates engaging player experiences, and understand why certain mechanics succeed where others fail. The approach transforms abstract design concepts into practical, hands-on learning that builds genuine design intuition rather than just theoretical knowledge.
What sets this resource apart is how it anticipates common beginner mistakes and provides structured methods to overcome them, drawing directly from the authors' extensive teaching experience with aspiring designers. The systematic exercises build crucial skills in understanding player psychology, balancing game economies, and creating meaningful choicesβthe foundation of all great games. Anyone serious about learning game design will find this workshop approach transforms how they think about creating interactive experiences.
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