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Cover of The Business of Children's Entertainment

The Business of Children's Entertainment

by Norma Odom Pecora

Book Details

Publisher:Guilford Press
Published:1998-01-01
Pages:204
Format:BOOK
Language:en

Reading Info

About This Book

For the past 20 years, toy manufacturers have subsidized the development of children's television programming. The result has been the increased commercialization of children's popular culture; the creation of a "material world" of childhood characterized by brand-name toys, games, clothing, and television characters. Drawing upon historical and economic data and case studies of the media marketplace, this book examines how children have been developed into both an audience and a consumer group.

Our Review

This incisive media studies text pulls back the curtain on the symbiotic relationship between toy manufacturers and children's television programming, tracing how corporate interests have fundamentally reshaped childhood culture over the past several decades. Norma Odom Pecora meticulously documents the transformation of children's media into a sophisticated marketing ecosystem, where animated characters exist primarily to move merchandise and build brand loyalty from the earliest ages. Through historical analysis and compelling case studies, the book reveals the deliberate engineering of what the author terms a "material world" of childhoodβ€”a landscape saturated with licensed products, branded entertainment, and commercial messages.

What makes this work particularly valuable is its unflinching examination of how children are systematically developed as both an audience and a consumer demographic, with media content strategically designed to serve corporate bottom lines. Teen readers and young adults who grew up immersed in this commercialized media environment will find powerful context for understanding their own childhood experiences with branded entertainment. The book provides essential critical tools for media literacy, offering a sobering yet necessary perspective on the business mechanics behind the cartoons, toys, and characters that defined generations of young people's cultural landscape.

Themes

Language Arts & Disciplines

Subjects

Language Arts & Disciplines