The Pokemon Go Phenomenon
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About This Book
Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally aug
Our Review
This collection of essays examines how Pokémon Go reshaped our relationship with technology and public spaces, moving beyond simple gameplay to analyze its profound cultural footprint. The contributors dissect the phenomenon from multiple angles, exploring its influence on everything from mobile hardware and classroom learning to urban planning and social dynamics. By blending practical observations with theoretical frameworks, the book provides a comprehensive look at how a game can alter our daily experiences and social interactions. It convincingly argues that Pokémon Go was not just a fleeting trend but a significant moment in digitally augmented living.
What makes this analysis compelling is its academic yet accessible approach, making complex ideas about play theory and locative media relatable to anyone who participated in the craze. The essays collectively anticipate the long-term impact of such augmented reality experiences, offering valuable insights for gamers, students of digital culture, and tech developers alike. It’s a thoughtful investigation that gives serious consideration to a pop culture moment, ultimately revealing how a simple game can suggest entirely new ways of moving through and perceiving the world around us.
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