Understanding Minecraft
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About This Book
Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual
Our Review
This essential guide unpacks the cultural phenomenon that has sold over 48 million copies, exploring why a game about breaking and placing colored cubes has captured a generation's imagination. Garrelts moves beyond the simple premise of digital building to analyze the unique freedoms of Minecraft's sandbox environment, where players face virtually no physical or financial constraints on their creativity. The book provides a crucial framework for understanding how this deceptively simple game became a global force in digital play and education.
What truly sets this analysis apart is its deep dive into Mojang's revolutionary approach to its own intellectual property, particularly the developer's embrace of modifications and community content that fueled the game's explosive growth. Garrelts offers readers not just a history of Minecraft's development, but a lens through which to understand modern gaming culture and player-driven innovation. Gamers and cultural observers alike will come away with a new appreciation for how this block-based world reshaped our understanding of creativity, community, and digital ownership.
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