
by the United Earth Federation, and now Jason and Sam have psychic abilities. Jason, however, can’t control his, and he suppresses them with regular doses of the drug Osmium. Untreated, he hears the voice of the Abaddon Beacon, an alien obelisk that sat in the labs with the three when they were still test subjects. As Jason’s connection to the Beacon hurts him as well as others, the salvagers vow to retrieve the artifact, which promises Jason answers to his “psychic affliction.” That’s just one reason to brave the surface of New Toronto, where they’re classified as “Undocs”\u003B the other is to salvage parts to repair their damaged 14\u002Dfoot robot, the true muscle in the Village’s defense. Meanwhile, the ongoing Solar War may be nearing an end, with the very real possibility that the UEF will surrender to the Solar Empire. Cyborg Anne Oakfield, who has ties to the Village and the government’s experiments, has another idea: She sets out to kill the nefarious EmperorHadrian Mariko of the Solar Empire. All the while, the Nanophage, a plague of corrupted Nanites that infect humans and bots alike, threatens everyone.Searle’s extensive worldbuilding turns this tale into a richly detailed epic\u003B backstories include Anne’s murky past\u003B particulars on Julian Yamamoto, the Village’s governor and founder\u003B and several nods to the Great War from a century ago. The three protagonists—tortured, sympathetic Jason\u003B fiercely loyal David, whose reason for also being in the lab is eventually revealed\u003B and Sam, who’s refined her psionic skills—are superbly rendered. They lead an indelible cast, highlighted by the unshakable Anne, another few notable Oakfields, and the diabolical Emperor and his “augmented” Imperial legionnaires. While there are some solid action sequences, this story relies more on the buildup of tension as various groups of people come into conflict. Perpetual menaces abound as the war continues, the Abaddon Beacon’s voice proves merciless, and the Nanophage\u002Dinfected victims amass in zombie\u002Dlike hordes. Throughout the narrative there are signs of familiar tech, from cybernetic implants and parts (like Anne’s “cyber\u002Deyes”) to a variety of vehicles including an airbus and a Jetbike. While these are fun details, it’s just as entertaining to watch characters get by without fantastical tech at their disposal (Jason, David, and Sam must make a hefty jump sans jetpacks and confront bulky foes in New Toronto with no assistance from their own gigantic robot). It’s hard to imagine where the salvaging trio might go next—which makes a sequel all the more appealing."⭐ 4.7/5(44)